VR & metavarse

Designing stunning, real-time visual effects for interactive applications and games. Creating immersive and interactive experiences for virtual and augmented reality platforms. Expertise in integrating assets and effects into popular 3D game engines like Unreal Engine.

Actez temple

Aztec Temple project was created for exhibition in Singapore. The project is VR multiplayer game in which you need to solve some quests to open a pyramid.

This video just demonstrate the quality which we can achieve with Unreal Engine 4 for VR Games.

Space shuttle

Space Shuttle is the project of environment for sci-fi game shooter. This environment consists of modular objects that allow you to quickly and efficiently create different scenes for the game. Scene is VR game ready. All parts is low-poly, properly unwrapped and PBR textured.

Pavilion presentation

The goal of this project was to create interactive presentation for an even. The main feature of the presentation is the possibility to walk around and inside the pavilion, to enable the user to change the color scheme of the object as well as a demo mode in which the automatic camera rotation around the pavilion takes place.
For this reason we chose an Unreal Engine 4 as a good opportunity to achieve the best quality with implementing some logic and interactive elements.
We did this project for our partner Lightcache Studio.

ROOM 404

Presentation for ROOM 404 place.
The main idea of this project was to show the space of the interior. We collaborated with the interior designer and embodied all his ideas in the presentation.
At the second stage, we created an interactive presentation in which we gave the customer the opportunity to choose among several options for wall, ceiling and floor materials.

Interior demo

Our own interior presentation project based on which we have learned how to work with architectural objects in the Unreal Engine 4.
This project gave us an understanding how to work with architecture lightning, materials, compositions and design inside Unreal Engine. Also we developed our pipeline for optimal workflow and the preparation of 3ds max models for visualization in UE4.

Mastersolution show

Product idea

Implementing topics in moving images is a key requirement for learning and communication scenarios today. With the mobile 3D film studio mastersolution SHOW you can produce professional explanatory films, virtual 3D presentations or learning videos in-house. Based on classic presentations, images, videos and 3D objects, video blogs, training videos, blended learning scenarios and even specialist TV formats are effectively produced with your own resources. This is of a very good standard with a high recognition value at the same time.

How it works

With mastersolution SHOW, you can choose from different virtual studios and implement the customer-specific design (CI) with just a few settings. Completely new studio worlds can also be created at the customer’s request. Start your individual film production!

The highlight of the current version is the completely new technical platform with an optimized user interface and numerous new features. With the new Composure function, you can now edit videos retrospectively within the software. Updates or the creation of a video in different versions no longer require an extra recording.

How it works

Features

  • Innovative technological platform (UE4)
  • Flexible creation of the presentation: Support of various image (JPG / PNG) and video formats (MP4) as well as PowerPoint
  • Integrated integration of 3D objects (GLTF format)
  • Switch from portrait to landscape for recordings with multiple speakers
  • Creation of slide-specific additions (subtitling) directly within the software
  • Keying: 1-click keying & optional setting of the keying color
  • Video post-processing with the Composure function: i.e. For a film that has been recorded once, all aspects can be changed subsequently – with the same speaker, any number of variants of a film can be created without a new recording
  • Individual studio worlds in corporate design, with additional options such as the creation of several recording areas and / or projection surfaces (integration of images or videos in defined areas)
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