Architecture projectts

Pavilion presentation

The goal of this project was to create interactive presentation for an event in Irkutsk, Russia. The main feature of the presentation is the possibility to walk around and inside the pavilion, to enable the user to change the color scheme of the object as well as a demo mode in which the automatic camera rotation around the pavilion takes place.

For this reason we chose an Unreal Engine 4 as a good opportunity to achieve the best quality with implementing some logic and interactive elements.

We did this project for our partner Lightcache Studio.

ROOM 404

Presentation for ROOM 404 place.

The main idea of this project was to show the space of the interior. We collaborated with the interior designer and embodied all his ideas in the presentation.

At the second stage, we created an interactive presentation in which we gave the customer the opportunity to choose among several options for wall, ceiling and floor materials.

Commercial with UE4

We worked on commercial for Escaro company. The task was to draw 4 interiors and integrate people shot on greenscreen into them. Boujou participated in our pipeline, from which we imported a 3D camera into UE4.

Then we modeled and textured interiors in 3ds max and exported it to Unreal. Then we set upped all materials, lighting, animation and cameras in Unreal.

The final step was to combine the render and video into the final video.

Interior demo

Our own interior presentation project based on which we have learned how to work with architectural objects in the Unreal Engine 4.

This project gave us an understanding how to work with architecture lightning, materials, compositions and design inside Unreal Engine. Also we developed our pipeline for optimal workflow and the preparation of 3ds max models for visualization in UE4.